![]() ![]() ![]() I'll have to test more thoroughly how many resources on a larger ship with more guns and on more riskier adventures use. This creates a mini-game loop for self and a reason to play some of the ships you capture if you are so inclined without investing many thousands in gold only to have a bad roll of the dice see the AI ship sink before it became profitable. If you are into micromanaging them you can track a given ships profit and periodically call her back to upgrade her so that no given ship has more invested into her than what she has earned or you can play on a given ship, earning money for the upgrades, and then retiring that ship to AI duty to start another when you have fully upgraded her. This data is useful in that we can deduce these ships are actually simulating adventures, do use the upgrades you have purchased, and do use the resources you have given them. Aside from that, her only cannon (1) is in the rear so the math seems to fit. Safe adventures are said to only trade in low risk goods and do not attack ships. ![]() She was on a safe adventure so I'm assuming when the simulation is run she might use a sail shot (1) to slow any pursuers down as to aid in escape when it designates her for an attack. After many weeks at sea I called her back and she had used 5 of them. How often is hard to say but I had one sloop with 660 cargo space in which I loaded with 10 sail shot before sending out leaving her with an even 650. ![]() I can now also confirm AI ships do use cannon shot on adventures. ![]()
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